Last year, I learned some surprising news. We would be pivoting from an always-online free-to-play live-service model to a buy-once premium model with no backend components and full offline support. Moreover, we would only have about 6 months to complete this. As the backend lead, this was a lot to take in. I knew this wasn't just a matter of turning the services off. Those services contained core gameplay logic that was never intended to run on the client. I took the rest of the day off and spent some time thinking through the difficult challenges ahead.
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Impact Tracking
用户任务将从 App 中心转向意图中心,当系统能理解并执行复杂任务链,App 的界面与入口将变得多余;,更多细节参见51吃瓜