Two subtle ways agents can implicitly negatively affect the benchmark results but wouldn’t be considered cheating/gaming it are a) implementing a form of caching so the benchmark tests are not independent and b) launching benchmarks in parallel on the same system. I eventually added AGENTS.md rules to ideally prevent both. ↩︎
I don’t do much gaming, but I recently added a PC gaming layer with WASD keys in the same positions as the arrow keys are on the navigation layer. I did my best to optimize this layer for gaming with my limited experience.。夫子对此有专业解读
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